10 Rules for Believable Fantasy Maps

As someone who's Lifelong hobby is creating various imaginary maps (both "Europe's Alternate History" and complete Fantasy ones), I agree with your rules – they are quite obvious, in fact; however, each may have some minor exceptions – such as, a River-Delta CAN be pretty vast, which would indeed make it seem as if a large river has split into two; most mountain-ranges in Euroasia ARE East-to-West; and one sure CAN think of a major city in a fairly dry, mountainous area, which is far from the coast and from most greenery, due to the fact that, perhaps (one possible hypothetical reason would be that) the founding ancestors of that city were a tiny group of renegades (possibly even a Romantic Couple or two, given enough time has elapsed since it happened), escaping their relatives up to the mountains and then make a life for themselves up there, why getting used to being self-sufficient and relying on merely a few scarce natural springs here and there – and later on, getting strong enough, to conquer their richer, more peaceful neighbours and thus making their remote, "doesn't-make-sense" of a village into the metropolitan capital of that entire country. It MIGHT be an explanation, for example, for Jerusalem at our own World…

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